[MID_SYS_EnchantEffect]
Enchant Effect

[MID_DLC_News_Patch1_Title]
Ver. 1.2.0

[MID_DLC_News_Patch1]
Expansion Pass

・ Emblems Hector, Senerio, and Camilla have been added.
  They will each join your group when their respective
  Divine Paralogues have been cleared.

・ Expansion Pass Bonus 2 has been added. If you have
  purchased the Expansion Pass, you will receive some
  materials, weapons, and skill books.

・ New accessories have been added to the boutique.
  These include the spirit set, spirit mask, spirit ears,
  dog ears, bunny ears, and fox ears.

Free Content

・ Recreation spots have been added to the Solanel.
  Use them to increase support points among allies.

[MID_MSG_GET_ITEM_DLC_Accessory2]
Expansion Pass Bonus 2 received.

[MCID_G002_PREFIX]
Divine Paralogue

[MCID_G002]
The Brash General

[MCID_G002_PLACE]
Berserker's Hollow

[MCID_G002_OUTLINE]
A bracelet has been sighted in a
dank cave filled with miasma.

[MCID_G004_PREFIX]
Divine Paralogue

[MCID_G004]
The Blue Adviser

[MCID_G004_PLACE]
Magma Cavern

[MCID_G004_OUTLINE]
A bracelet has been sighted in
a cavern of molten lava.

[MCID_G005_PREFIX]
Divine Paralogue

[MCID_G005]
Dark Bewitchment

[MCID_G005_PLACE]
Underground Passage

[MCID_G005_OUTLINE]
A bracelet has been sighted in a
sunken underground ruin.

[MID_RULE_G002_WIN]
Defeat Emblem Hector.

[MID_RULE_G004_WIN]
Defeat Emblem Senerio.

[MID_RULE_G005_WIN]
Defeat Emblem Camilla.

[MTID_VolcanicBombTraces]
Magma Crater

[MTID_Fumarole]
Vent

[MTID_Crater]
Crater

[MPID_Hector]
Hector

[MPID_H_Hector]
Known as the Emblem of Strength.
An exuberant, heroic young man,
brimming with confidence.

[MPID_Senerio]
Senerio

[MPID_H_Senerio]
Known as the Emblem of Acumen.
A black-clad strategist of reserved,
sound judgment.

[MPID_Camilla]
Camilla

[MPID_H_Camilla]
Known as the Emblem of Revelation.
A beautiful wyvern rider with a
captivating aura.

[MGID_Hector]
Hector

[MGID_H_Hector]
Known as the Emblem of Strength.
Wipes out enemies with his axe and
risks his life for his friends.

[MGID_H_EnemyHector]
An Emblem that awakened from the
Bracelet of the Brash General.

[MGID_Senerio]
Senerio

[MGID_H_Senerio]
Known as the Emblem of Acumen.
Excels with magic and the use of
powerful tomes.

[MGID_H_EnemySenerio]
An Emblem that awakened from the
Bracelet of the Blue Adviser.

[MGID_Camilla]
Camilla

[MGID_H_Camilla]
Known as the Emblem of Revelation.
Flies through the air and buries foes
with her axe and tomes.

[MGID_H_EnemyCamilla]
An Emblem that awakened from the
Bracelet of the Dark Bewitchment.

[MGEID_Hector]
Strength

[MGEID_Senerio]
Acumen

[MGEID_Camilla]
Revelation

[MJID_Enchant]
Enchanter

[MJID_H_Enchant]
A combat medic who skillfully uses
items for combat. Can use convoy,
and excels at ally-support tactics.

[MIID_Hector_WolfBeil]
Wolf Beil

[MIID_H_Hector_WolfBeil]
Axe wielded by Emblem Hector.
Effective: Cavalry, Armored.

[MIID_Hector_Runesword]
Runesword

[MIID_H_Hector_Runesword]
Magic sword of Emblem Hector.
Can strike close or at range. Restore
HP equal to 50% of damage dealt. 

[MIID_Hector_Armads]
Armads

[MIID_H_Hector_Armads]
Lightning-charged axe wielded by
Emblem Hector. Grants Def+5.
Effective: Dragon.

[MIID_Senerio_Thunderstorm]
Bolting

[MIID_H_Senerio_Thunderstorm]
Long-range thunder magic wielded
by Emblem Senerio. Cannot follow up.

[MIID_Senerio_MagicShield]
Reflect

[MIID_H_Senerio_MagicShield]
Staff of Emblem Senerio. Allies within
2 spaces gain "deals 50% of magic
damage taken back to foe" for 1 turn.

[MIID_Senerio_Rexcalibur]
Rexcalibur

[MIID_H_Senerio_Rexcalibur]
Powerful wind magic wielded by
Emblem Senerio.
Effective: Flying.

[MIID_Senerio_Disaster]
Cataclysm

[MIID_H_Senerio_Disaster]
Magic wielded by Emblem Senerio.
Fire, thunder, & wind attacks at 40%
damage. Wind is effective: Flying.

[MIID_Camilla_BoltAxe]
Bolt Axe

[MIID_H_Camilla_BoltAxe]
Magic axe wielded by Emblem
Camilla. Can strike close or at range.

[MIID_Camilla_Lightning]
Lightning

[MIID_H_Camilla_Lightning]
Magic wielded by Emblem Camilla.
If user initiates combat, attacks
twice.

[MIID_Camilla_Camilla'sAxe]
Camilla's Axe

[MIID_H_Camilla_Camilla'sAxe]
Axe wielded by Emblem Camilla.
Grants Res+10 and deals extra
damage = foe's Res-Def.

[MIID_HE_Vulnerary]
Recovers 15 HP for unit and allies
within 2 spaces.

[MIID_HE_Antidote]
Heals status effects for unit and
adjacent allies.

[MIID_HE_Medicine]
Fills unit and adjacent allies' engage
meters by 2.

[MIID_HE_HolyWater]
Grants Effective: Corrupted to unit
and adjacent allies for 1 turn.

[MIID_HE_Torch]
Grants the "Torch" effect to unit and
adjacent allies. (Illuminate a 7-space
radius. Shrinks one space per turn.)

[MIID_HE_HpTonic]
Raises max HP relative to level and
grants "negate chain-attack damage"
to unit and adjacent allies for 1 turn.

[MIID_HE_StrTonic]
Raises Str relative to level and grants
"reduce weapon weight by 50%" to
unit and adjacent allies for 1 turn.

[MIID_HE_TecTonic]
Raises Dex relative to level and
grants immunity to break on unit
and adjacent allies for 1 turn.

[MIID_HE_SpdTonic]
Raises Spd relative to level and
grants immunity to freeze on unit
and adjacent allies for 1 turn.

[MIID_HE_LckTonic]
Grants "30% chance to ignore
damage" to unit and adjacent
allies for 1 turn.

[MIID_HE_DefTonic]
Grants "reflect physical damage
taken" to unit and adjacent allies
for 1 turn.

[MIID_HE_MagTonic]
Raises Mag relative to level and
grants immunity to silence on unit
and adjacent allies for 1 turn.

[MIID_HE_MdefTonic]
Grants "reflect magic damage taken"
to unit and adjacent allies for 1 turn.

[MIID_HE_Bento]
Grants "guarantee survival with 1 HP
if HP is 2 or more at start of combat
(once)" to an adjacent ally.

[MIID_HE_WeaponAvo]
Grants Avo+20 to weapons of the
same name for the duration of
the battle.

[MIID_HE_WeaponDef]
Grants Def/Res+5 to weapons of the
same name for the duration of
the battle.

[MIID_HE_WeaponCrit]
Grants Crit+20 to weapons of the
same name for the duration of
the battle.

[MIID_HE_WeaponAtk]
Grants Mt+5 to weapons of the same
name for the duration of the battle.

[MIID_HE_WeaponHit]
Grants Hit+20 to weapons of the
same name for the duration of
the battle.

[MIID_HE_WeaponAvo_Short]
Enchant Effect: Grants Avo+20.

[MIID_HE_WeaponDef_Short]
Enchant Effect: Grants Def/Res+5.

[MIID_HE_WeaponCrit_Short]
Enchant Effect: Grants Crit+20.

[MIID_HE_WeaponAtk_Short]
Enchant Effect: Grants Mt+5.

[MIID_HE_WeaponHit_Short]
Enchant Effect: Grants Hit+20.

[MSID_QuickResponse]
Quick Riposte

[MSID_H_QuickResponse]
If unit's HP is 80% or more and foe
initiates combat, unit will always
follow up (if weapon allows).

[MSID_QuickResponse+]
Quick Riposte+

[MSID_H_QuickResponse+]
If unit's HP is 60% or more and foe
initiates combat, unit will always
follow up (if weapon allows).

[MSID_HeavyAttack]
Heavy Attack

[MSID_H_HeavyAttack]
When making a physical attack, if an
equipped weapon's Wt exceeds
unit's Bld, adds excess as damage.
(Max +5)

[MSID_GazeDiagonally]
Piercing Glare

[MSID_H_GazeDiagonally]
Use when HP is full to consume 20%
of max HP and prevent foes from
entering the 4 spaces diagonally
adjacent to unit for 1 turn.

[MSID_H_GazeDiagonally_CMD]
Blocks entry to 4 spaces
diagonally adjacent to unit.

[MSID_WARNING_GazeDiagonally_CMD]
Can only be used if HP is full.

[MSID_Adaptability]
Adaptability

[MSID_H_Adaptability]
When hit by a foe's attack, grants
Def+2 for a physical attack or Res+2
for a magical attack after combat.
Lasts until end of battle, or until
activated again.

[MSID_Adaptability+]
Adaptability+

[MSID_H_Adaptability+]
When hit by a foe's attack, grants
Def+3 for a physical attack or Res+3
for a magical attack after combat.
Lasts until end of battle, or until
activated again.

[MSID_HectorEngage]
Impenetrable

[MSID_H_HectorEngage]
If foe initiates combat, grants
Def/Res+30% during combat.

[MSID_H_HectorEngage_Dragon]
If foe initiates combat, grants
Def/Res+30% during combat.
[Dragon] Ddg+50%.

[MSID_H_HectorEngage_Horse]
If foe initiates combat, grants
Def/Res+30% during combat.
[Cavalry] Grants immunity to
freeze.

[MSID_H_HectorEngage_Heavy]
If foe initiates combat, grants
Def/Res+30% during combat.
[Armored] Grants Def+50%
instead of +30%.

[MSID_H_HectorEngage_Fly]
If foe initiates combat, grants
Def/Res+30% during combat.
[Flying] Grants Res+50%
instead of +30%.

[MSID_HectorEngageAtk]
Storm's Eye

[MSID_H_HectorEngageAtk]
Grants immunity to break. Foe
cannot follow up. Unit follows up.
Lasts 1 turn. Sword/axe only.

[MSID_H_HectorEngageAtk_Dragon]
Grants immunity to break. Foe
cannot follow up. Unit follows up.
Lasts 1 turn. Sword/axe only.
[Dragon] Also prevent critical hits.

[MSID_H_HectorEngageAtk_Coop]
Grants immunity to break. Foe
cannot follow up. Unit follows up.
Lasts 1 turn. Sword/axe only.
[Backup] Crit+20.

[MSID_H_HectorEngageAtk_Covert]
Grants immunity to break. Foe
cannot follow up. Unit follows up.
Lasts 1 turn. Sword/axe only.
[Covert] Avo+30.

[MSID_H_HectorEngageAtk_CMD]
Adopt stance that always follows
up. Foes cannot follow up.

[MSID_HectorEngageAtk+]
Storm's Eye+

[MSID_H_HectorEngageAtk+]
Grants immunity to break. Foe
cannot follow up. Unit counters
before foe's first attack and follows
up. Lasts 1 turn. Sword/axe only.

[MSID_H_HectorEngageAtk+_Dragon]
Grants immunity to break. Foe
cannot follow up. Unit counters
before foe's first attack and follows
up. Lasts 1 turn. Sword/axe only.
[Dragon] Also prevent critical hits.

[MSID_H_HectorEngageAtk+_Coop]
Grants immunity to break. Foe
cannot follow up. Unit counters
before foe's first attack and follows
up. Lasts 1 turn. Sword/axe only.
[Backup] Crit+20.

[MSID_H_HectorEngageAtk+_Covert]
Grants immunity to break. Foe
cannot follow up. Unit counters
before foe's first attack and follows
up. Lasts 1 turn. Sword/axe only.
[Covert] Avo+30.

[MSID_H_HectorEngageAtk+_CMD]
Unit attacks first and follows
up. Foe cannot follow up.

[MSID_MagicOfLaw+]
Anima Focus

[MSID_H_MagicOfLaw+]
When using tomes, unit inflicts Def-3
with fire, Hit-20 with thunder, or
Mov-2 with wind magic for 1 turn.

[MSID_KeenInsight]
Keen Insight

[MSID_H_KeenInsight]
When unit deals Effective damage,
deal +5 damage.

[MSID_KeenInsight+]
Keen Insight+

[MSID_H_KeenInsight+]
When unit deals Effective damage,
deal +7 damage.

[MSID_NominateDecoy]
Assign Decoy

[MSID_H_NominateDecoy]
Use to make one chosen ally more
likely to be targeted by enemies for
1 turn. Effect is removed after ally is
targeted by or otherwise damaged
by foes 3 times.

[MSID_H_NominateDecoy_CMD]
Makes one ally more likely to
be targeted by enemies.

[MSID_PreventionReturn]
Block Recovery

[MSID_H_PreventionReturn]
When attacking a broken foe with
a tome, grants a chance the foe will
remain broken. Chance increases
with high Spd.

[MSID_SenerioEngage]
Flare

[MSID_H_SenerioEngage]
When attacking with tomes, inflicts
Res-20% on foe, and unit recovers
50% of damage dealt.

[MSID_H_SenerioEngage_Dragon]
When attacking with tomes, inflicts
Res-20% on foe, and unit recovers
50% of damage dealt.
[Dragon] Critical rate is doubled.

[MSID_H_SenerioEngage_Magic]
When attacking with tomes, inflicts
Res-20% on foe, and unit recovers
50% of damage dealt.
[Mystical] Extra -10% to foe's Res.

[MSID_H_SenerioEngage_Prana]
When attacking with tomes, inflicts
Res-20% on foe, and unit recovers
50% of damage dealt.
[Qi Adept] Unit recovers 100% of
damage dealt instead.

[MSID_SenerioEngageAtk]
Cataclysm

[MSID_H_SenerioEngageAtk]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.

[MSID_H_SenerioEngageAtk_Dragon]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.
[Dragon] Sets terrain on fire.

[MSID_H_SenerioEngageAtk_Magic]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.
[Mystical] +10% damage.

[MSID_H_SenerioEngageAtk_Prana]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.
[Qi Adept] 20% chance of breaking
target.

[MSID_H_SenerioEngageAtk_CMD]
Attacks area with fire, wind,
and thunder magic.

[MSID_H_SenerioEngageAtk_G004]
Use to attack foes in an area with
fire, thunder and wind magic at 30%
damage. Wind is effective: Flying.

[MSID_SenerioEngageAtk+]
Cataclysm+

[MSID_H_SenerioEngageAtk+]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.

[MSID_H_SenerioEngageAtk+_Dragon]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.
[Dragon] Sets terrain on fire.

[MSID_H_SenerioEngageAtk+_Magic]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.
[Mystical] +10% damage.

[MSID_H_SenerioEngageAtk+_Prana]
Use to attack foes in an area with
fire, thunder and wind magic at 40%
damage. Wind is effective: Flying.
[Qi Adept] 20% chance of breaking
target.

[MSID_H_SenerioEngageAtk+_CMD]
Attacks area with fire, wind,
and thunder magic.

[MSID_DragonPulse_other]
Dragon Vein

[MSID_H_DragonPulse_other]
Use to add a special effect to
certain spaces.

[MSID_H_DragonPulse_other_CMD]
Add an effect to an area.

[MSID_H_DragonPulse_other_Dragon]
Use to add a special effect to
certain spaces.
[Dragon] Choose any Vein effect.

[MSID_DragonPulse_other_Coop]
Vein of Stone

[MSID_H_DragonPulse_other_Coop_CMD]
Creates stone pillars that
increase Def/Res.

[MSID_H_DragonPulse_other_Coop]
Use to add a special effect to
certain spaces.
[Backup] Creates stone pillars that
increase Def/Res.

[MSID_DragonPulse_other_Horse]
Vein of Water

[MSID_H_DragonPulse_other_Horse_CMD]
Creates water that
decreases Avo.

[MSID_H_DragonPulse_other_Horse]
Use to add a special effect to
certain spaces.
[Cavalry] Creates water that
decreases Avo.

[MSID_DragonPulse_other_Covert]
Vein of Smoke

[MSID_H_DragonPulse_other_Covert_CMD]
Creates smoke that decreases
Def/Avo.

[MSID_H_DragonPulse_other_Covert]
Use to add a special effect to
certain spaces.
[Covert] Creates smoke that
decreases Def/Avo.

[MSID_DragonPulse_other_Heavy]
Vein of Vines

[MSID_H_DragonPulse_other_Heavy_CMD]
Creates vines that grant
immunity to break.

[MSID_H_DragonPulse_other_Heavy]
Use to add a special effect to
certain spaces.
[Armored] Creates vines that grant
immunity to break.

[MSID_DragonPulse_other_Fly]
Vein of Succor

[MSID_H_DragonPulse_other_Fly_CMD]
Creates healing glow that
restores HP.

[MSID_H_DragonPulse_other_Fly]
Use to add a special effect to
certain spaces.
[Flying] Creates healing glow that
restores HP.

[MSID_DragonPulse_other_Magic]
Vein of Flame

[MSID_H_DragonPulse_other_Magic_CMD]
Creates flames that
inflict damage.

[MSID_H_DragonPulse_other_Magic]
Use to add a special effect to
certain spaces.
[Mystical] Creates flames that
inflict damage.

[MSID_DragonPulse_other_Prana]
Vein of Frost

[MSID_H_DragonPulse_other_Prana_CMD]
Creates ice floor that
increases movement.

[MSID_H_DragonPulse_other_Prana]
Use to add a special effect to
certain spaces.
[Qi Adept] Creates ice floor that
increases movement.

[MSID_EarthVeinAbsorption]
Groundswell

[MSID_H_EarthVeinAbsorption]
After unit acts or waits in flames,
miasma, or similar terrain effect, unit
clears effect and recovers 10 HP.

[MSID_Detox]
Detoxify

[MSID_H_Detox]
Cures poison at start of turn.

[MSID_CleanUp]
Decisive Strike

[MSID_H_CleanUp]
If unit initiates combat and lands a
critical, deals 5 damage to foe
after combat.

[MSID_CleanUp+]
Decisive Strike+

[MSID_H_CleanUp+]
If unit initiates combat and lands a
critical, deals 10 damage to foe
after combat.

[MSID_CamillaEngage]
Soar

[MSID_H_CamillaEngage]
Grants Mov+2. Unit can cross terrain
as if flying.

[MSID_H_CamillaEngage_Dragon]
Grants Mov+2. Unit can cross terrain
as if flying. [Dragon] If unit initiates
combat, deals damage to foes within
2 spaces equal to 10% of their max
HP after combat.

[MSID_H_CamillaEngage_Horse]
Grants Mov+2. Unit can cross terrain
as if flying.
[Cavalry] Grants an extra Mov+2.

[MSID_H_CamillaEngage_Fly]
Grants Mov+2. Unit can cross terrain
as if flying.
[Flying] Grants an extra Mov+1.

[MSID_CamillaEngageAtk]
Dark Inferno

[MSID_H_CamillaEngageAtk]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.

[MSID_H_CamillaEngageAtk_Dragon]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.
[Dragon] Increases area of effect.

[MSID_H_CamillaEngageAtk_Magic]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.
[Mystical] +20% damage.

[MSID_H_CamillaEngageAtk_Prana]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.
[Qi Adept] Adds Glow to adjacent
spaces.

[MSID_H_CamillaEngageAtk_CMD]
Attacks certain spaces then
sets those spaces on fire.

[MSID_CamillaEngageAtk+]
Dark Inferno+

[MSID_H_CamillaEngageAtk+]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.

[MSID_H_CamillaEngageAtk+_Dragon]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.
[Dragon] Increases area of effect.

[MSID_H_CamillaEngageAtk+_Magic]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.
[Mystical] +20% damage.

[MSID_H_CamillaEngageAtk+_Prana]
Use to deal damage to foes on
certain spaces near unit and set
those spaces on fire.
[Qi Adept] Adds Glow to adjacent
spaces.

[MSID_H_CamillaEngageAtk+_CMD]
Attacks certain spaces then
sets those spaces on fire.

[MSID_Str_Def_1]
Str/Def +1

[MSID_H_Str_Def_1]
Grants Str+1 and Def+1.

[MSID_Str_Def_2]
Str/Def +2

[MSID_H_Str_Def_2]
Grants Str+2 and Def+2.

[MSID_Str_Def_3]
Str/Def +3

[MSID_H_Str_Def_3]
Grants Str+3 and Def+3.

[MSID_Str_Def_4]
Str/Def +4

[MSID_H_Str_Def_4]
Grants Str+4 and Def+4.

[MSID_Str_Def_5]
Str/Def +5

[MSID_H_Str_Def_5]
Grants Str+5 and Def+5.

[MSID_Mag_Res_1]
Mag/Res +1

[MSID_H_Mag_Res_1]
Grants Mag+1 and Res+1.

[MSID_Mag_Res_2]
Mag/Res +2

[MSID_H_Mag_Res_2]
Grants Mag+2 and Res+2.

[MSID_Mag_Res_3]
Mag/Res +3

[MSID_H_Mag_Res_3]
Grants Mag+3 and Res+3.

[MSID_Mag_Res_4]
Mag/Res +4

[MSID_H_Mag_Res_4]
Grants Mag+4 and Res+4.

[MSID_Mag_Res_5]
Mag/Res +5

[MSID_H_Mag_Res_5]
Grants Mag+5 and Res+5.

[MSID_Spd_Res_1]
Spd/Res +1

[MSID_H_Spd_Res_1]
Grants Spd+1 and Res+1.

[MSID_Spd_Res_2]
Spd/Res +2

[MSID_H_Spd_Res_2]
Grants Spd+2 and Res+2.

[MSID_Spd_Res_3]
Spd/Res +3

[MSID_H_Spd_Res_3]
Grants Spd+3 and Res+3.

[MSID_Spd_Res_4]
Spd/Res +4

[MSID_H_Spd_Res_4]
Grants Spd+4 and Res+4.

[MSID_Spd_Res_5]
Spd/Res +5

[MSID_H_Spd_Res_5]
Grants Spd+5 and Res+5.

[MSID_AntiAxeArts_1]
Axe Guard 1

[MSID_H_AntiAxeArts_1]
If foe is equipped with an axe, unit
takes 1 less damage during combat.

[MSID_AntiAxeArts_2]
Axe Guard 2

[MSID_H_AntiAxeArts_2]
If foe is equipped with an axe, unit
takes 2 less damage during combat.

[MSID_AntiAxeArts_3]
Axe Guard 3

[MSID_H_AntiAxeArts_3]
If foe is equipped with an axe, unit
takes 3 less damage during combat.

[MSID_AntiAxeArts_4]
Axe Guard 4

[MSID_H_AntiAxeArts_4]
If foe is equipped with an axe, unit
takes 4 less damage during combat.

[MSID_AntiAxeArts_5]
Axe Guard 5

[MSID_H_AntiAxeArts_5]
If foe is equipped with an axe, unit
takes 5 less damage during combat.

[MSID_AntiMagicArts_1]
Magic Guard 1

[MSID_H_AntiMagicArts_1]
If foe is equipped with a tome, unit
takes 1 less damage during combat.

[MSID_AntiMagicArts_2]
Magic Guard 2

[MSID_H_AntiMagicArts_2]
If foe is equipped with a tome, unit
takes 2 less damage during combat.

[MSID_AntiMagicArts_3]
Magic Guard 3

[MSID_H_AntiMagicArts_3]
If foe is equipped with a tome, unit
takes 3 less damage during combat.

[MSID_AntiMagicArts_4]
Magic Guard 4

[MSID_H_AntiMagicArts_4]
If foe is equipped with a tome, unit
takes 4 less damage during combat.

[MSID_AntiMagicArts_5]
Magic Guard 5

[MSID_H_AntiMagicArts_5]
If foe is equipped with a tome, unit
takes 5 less damage during combat.

[MSID_AntiLanceArts_1]
Lance Guard 1

[MSID_H_AntiLanceArts_1]
If foe is equipped with a lance, unit
takes 1 less damage during combat.

[MSID_AntiLanceArts_2]
Lance Guard 2

[MSID_H_AntiLanceArts_2]
If foe is equipped with a lance, unit
takes 2 less damage during combat.

[MSID_AntiLanceArts_3]
Lance Guard 3

[MSID_H_AntiLanceArts_3]
If foe is equipped with a lance, unit
takes 3 less damage during combat.

[MSID_AntiLanceArts_4]
Lance Guard 4

[MSID_H_AntiLanceArts_4]
If foe is equipped with a lance, unit
takes 4 less damage during combat.

[MSID_AntiLanceArts_5]
Lance Guard 5

[MSID_H_AntiLanceArts_5]
If foe is equipped with a lance, unit
takes 5 less damage during combat.

[MSID_JobSkill_Enchant1]
Enchant

[MSID_JobSkill_Enchant1_CMD1]
Item Surge

[MSID_H_JobSkill_Enchant1_CMD1]
Consume an item to
strengthen allies.

[MSID_JobSkill_Enchant1_CMD2]
Weapon Surge

[MSID_H_JobSkill_Enchant1_CMD2]
Use a weapon to bolster all
other identical weapons.

[MSID_JobSkill_Enchant2]
Convoy

[MSID_H_JobSkill_Enchant2]
Use to deposit or retrieve weapons
and items.

[MSID_H_Ent_AntiMorph_Short]
Effective: Corrupted for 1 turn.

[MSID_H_Ent_ResistChain_Short]
Max HP+$Arg(0), negate foe chain attacks for 1 turn.

[MSID_H_Ent_WeightZero_Short]
Weapon weight -50%, Str+$Arg(0) for 1 turn.

[MSID_H_Ent_ResistBreak_Short]
Immunity to break, Dex+$Arg(0) for 1 turn.

[MSID_H_Ent_ResistFreeze_Short]
Immunity to freeze, Spd+$Arg(0) for 1 turn.

[MSID_H_Ent_MayNoDamage_Short]
30% chance to ignore damage for 1 turn.

[MSID_H_Ent_ReflectPhysic_Short]
Reflect physical damage taken for 1 turn.

[MSID_H_Ent_ResistSilence_Short]
Immunity to silence, Mag+$Arg(0) for 1 turn.

[MSID_H_Ent_ReflectMagic_Short]
Reflect magic damage taken for 1 turn.

[MSID_H_Ent_HoldOutOnce_Short]
Guarantee survival if HP is 2 or more (once).

[MSID_Ent_AntiMorph]
Eff: Corrupted

[MSID_Ent_ResistChain]
Ignore Chain

[MSID_Ent_WeightZero]
Wt -50%

[MSID_Ent_ResistBreak]
Ignore Break

[MSID_Ent_ResistFreeze]
Ignore Freeze

[MSID_Ent_MayNoDamage]
Ignore Damage

[MSID_Ent_ReflectPhysic]
Reflect Phys.

[MSID_Ent_ResistSilence]
Ignore Silence

[MSID_Ent_ReflectMagic]
Reflect Magic

[MSID_Ent_HoldOutOnce]
Survival

[MAID_Mascot]
Spirit Set

[MAID_MascotM]
Spirit Onesie

[MAID_H_MascotM]
A onesie crafted to look like the spirit of the Solanel. It has all the perfect
soul-soothing details, from the squishy blue paws to the fluffy tail.

[MAID_MascotF]
Spirit Onesie

[MAID_H_MascotF]
A onesie crafted to look like the spirit of the Solanel. It has all the perfect
soul-soothing details, from the squishy blue paws to the fluffy tail.

[MAID_SolaHead]
Spirit Mask

[MAID_H_SolaHead]
This flawless mask recreates the inscrutable expression of the spirit of the
Solanel. The ideal finishing touch for those wanting to embody the spirit.

[MAID_CatEar]
Spirit Ears

[MAID_H_CatEar]
An accessory painstakingly crafted to look like the ears of the spirit of the
Solanel. No spirit outfit is complete without them.

[MAID_DogEar]
Dog Ears

[MAID_H_DogEar]
An accessory meticulously crafted to look like the ears of an Illusion dog.
There's no better way show fondness for these adorable pups.

[MAID_RabbitEar]
Bunny Ears

[MAID_H_RabbitEar]
An accessory crafted to look like the ears of a bouncy bunny. The fluff
adorning these ears is unbelievably soft.

[MAID_FoxEar]
Fox Ears

[MAID_H_FoxEar]
An accessory crafted to look like the ears of a rare species of fox. It is said
that wearing them can change one fully into such a creature.

[MID_BONDSRING_Hector00]
A noble from Ostia on the continent
of Ereb, a land in another world.

[MID_BONDSRING_Hector01]
With the Thunder Axe Armads, he
fought alongside his friend Eliwod.

[MID_BONDSRING_Senerio00]
A member of the Greil Mercenaries,
from Tellius, a land in another world.

[MID_BONDSRING_Senerio01]
A skilled strategist who often saved
the Greil Mercenaries from danger.

[MID_BONDSRING_Camilla00]
The eldest princess of Anya, a land
in another world.

[MID_BONDSRING_Camilla01]
She can be warm and affectionate,
but is ruthless against her enemies.

[MGID_Ring_Hector]
Bracelet of the Brash General

[MGID_H_Ring_Hector]
The bracelet where Hector sleeps.
An exuberant, heroic young man,
brimming with confidence.

[MGID_Ring_Senerio]
Bracelet of the Blue Adviser

[MGID_H_Ring_Senerio]
The bracelet where Senerio sleeps.
A black-clad strategist of reserved,
sound judgment.

[MGID_Ring_Camilla]
Bracelet of the Dark Bewitchment

[MGID_H_Ring_Camilla]
The bracelet where Camilla sleeps.
A beautiful wyvern rider with a
captivating aura.

[MGID_World_Hector]
World of the Lady of the Plains

[MGID_World_Senerio]
World of the Blue Flame Hero

[MGID_World_Camilla]
World of the One Who Chose the Future

[MID_RELAY_Stamp_Hector_0]
You can lean on me some more.

[MID_RELAY_Stamp_Senerio_0]
Not bad...

[MID_RELAY_Stamp_Camilla_0]
Someone deserves to be punished...

[MID_Hub_Horse]
Stable

[MID_Hub_Fruit]
Orchard

[MID_Hub_Pool]
Pool

[MID_Hub_Refresh]
Recreation

[MID_Hub_Refresh_Help]
Select two allies.

[MID_Hub_Refresh_Entrust]
Recommended

[MID_Hub_Refresh_Entrust_Help]
Selects a recommended character 
to gain support points.

[MID_Hub_Refresh_RelianceLv]
Support Status

[MID_Hub_Refresh_Place]
Location

[MID_Hub_Refresh_Unit]
Allies to enjoy recreation:

[MID_Hub_Refresh_Used]
Used

[MID_Hub_Refresh_Attention]
You cannot use this location again until after
the next battle.

[MID_Hub_Refresh_Confirmation]
Start recreation?

[MID_Hub_Refresh_Start]
Start

[MID_Hub_Refresh_Result]
Skip to Results

[MID_Hub_Refresh_Stop]
Cancel

[MID_Hub_Refresh_RelianceLvUP]
$Arg(0) and $Arg(1)'s
support increased.

[MID_Hub_Refresh_Reliance_Occurrence]
$Arg(0) and $Arg(1)'s
support conversation is unlocked.

[MID_Hub_Refresh_NoReliance_Occurrence]
$Arg(0) and $Arg(1)
feel refreshed.

[PCTMID_Hector]
"You can lean on me."

[PCTMID_Senerio]
"Facts are facts."

[PCTMID_Camilla]
"I still love you."

[MID_Movie_K15]
Emblem Hector

[MID_H_Movie_K15]
Emblem Hector, summoned from the
Bracelet of the Brash General.

[MID_Movie_K16]
Emblem Senerio

[MID_H_Movie_K16]
Emblem Senerio, summoned from the
Bracelet of the Blue Adviser.

[MID_Movie_K17]
Emblem Camilla

[MID_H_Movie_K17]
Emblem Camilla, summoned from the
Bracelet of the Dark Bewitchment.

[MID_MAP_HIS_EngageWait]
$Arg(0) used Storm's Eye.

[MID_MAP_HIS_EngageWaitPlus]
$Arg(0) used Storm's Eye+.

[MID_MAP_HIS_Enchant]
$Arg(0) used Item Surge.

[MID_MAP_HIS_Enchant_Weapon]
$Arg(0) used Weapon Surge.

